Capture32 sensors · 360°
SoundAmbeo spatial
DepthStereoscopic 3D
PlaybackEvery headset
360° Capture Systems

360° capture systems, built end to end — the cameras, the stitching pipeline, and the playback layer. One system, from sensor to headset.

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Rig 01Develop
01/03
Production

360° & 180° VR
at 8K–12K

Immersive 360° and 180° VR mastered at 8K–12K, from capture to delivery.

02/03
Design

No blind
spots

No blind spots on camera — a 360° shoot reshapes how we build every scene.

  • 01 Low-light performance
  • 02 Low-distortion lenses
  • 03 Ambeo spatial audio
03/03
Production

Stitched
correctly

Clean stitching, colour grading, ambisonic sound and stereoscopic 3D — every time.

Total control

Every layer is ours

Because we own the hardware and the pipeline, there's no vendor seam to work around. Change one thing and the whole chain adapts.

Unique hardware

Rigs built in-house and tuned per production, rather than pulled off a shelf.

Unique stitching

Overlap solved as geometry, not guesswork. No visible seams once things move.

Color pipeline

Correction matched across sensors before the stitch, then grading that survives headset gamma instead of fighting it.

Audio design

Ambisonic capture mixed to follow the viewer's head, not the camera body.

Customized output

Chroma, bit depth and projection set per delivery target instead of averaged.

6DoF volumetric

Real performances captured as free-moving 3D volumes you can walk around in AR — not flat footage on a sphere.

Supported platforms

Our services,
on every headset

Whatever you shoot with us is encoded, tested and supported across the devices below — on real hardware, before delivery.

What we do

More than
a VR tech company

We design the rigs, modify the optics, shoot in 180° and 360°, run the whole post pipeline, and build the interactive experiences people actually put on a headset to watch.

01

VR camera rigs

Multi-sensor rigs built in-house and tuned per production. Full-frame sensors, ultra-sharp low-distortion glass, integrated Ambeo audio — engineered around the shot instead of pulled off a shelf.

02

Camera modification

Custom optics, sensor swaps, extreme-ISO tuning and firmware work to push low-light performance and dynamic range past what off-the-shelf bodies can reach.

03

180° & 360° production

End-to-end capture in both formats — stereoscopic 3D depth, ambisonic sound, color correction and grading resolved together so the whole sphere reads as one image.

180° · 360° · Stereoscopic 3D
04

Interactive VR experiences

Real productions, not just footage — branching, choose-your-own-adventure stories where the viewer's gaze and choices steer the narrative. We build the experience layer, not only the pixels.

Choose-your-own-adventure
6DoF volumetric capture

Film a human.
Walk around them.

A ring of hundreds of synchronised cameras records a real performance from every angle at once. We reconstruct it as a true six-degrees-of-freedom volume — so in AR you don't just watch the moment, you step inside it, lean in, and move around the person as if they were in the room with you.

01 — CAPTURE

Hundreds of cameras

A synchronised camera ring surrounds the performer, recording every angle in a single take.

02 — RECONSTRUCT

Build the volume

The frames fuse into a moving 3D point cloud — a full 6DoF reconstruction of the human.

03 — EXPERIENCE

Watch it in AR

Put on the glasses and the performance appears in your space. Walk around it, lean in, move freely.

200+
Synced cameras
6DoF
Full free movement
360°
Every angle at once
AR+VR
Room-scale playback
Our app · PLAY'A
PLAY'A app icon
PLAY'A
One player for every VR experience.

From API integrations to powerful customizations — we have it all. PLAY'A was made to unify and simplify the delivery of video content, so a single build plays back correctly on every headset you support.

#8
Most downloaded app in the Meta Store
Ranked in the Meta Store charts

Same app, supported on every headset — also on Viveport and via enterprise MDM deployment.

Tell us what
you're shooting

Send the brief and we'll tell you what the rig needs to be — sensor count, coverage, audio, delivery targets.

Contact us →